MagicTints 2.1! Faster LUT, up to x128 export
Posted by Anastasiy Safari on 21 April 2021 (Wednesday) Under Adobe, MagicTints, color correction, color grading, updateWHAT’S NEW
v2.1
– Now correctly works in the environment with two-byte characters (like Chinese)
– LUT 128×128x128 is now possible! Now correctly exports large LUTs of 64×64x64, 72×72x72, 128×128x128 etc..
– LUT generation is much faster
– LUTs are now much more precise, especially on big sizes (fixed problems with desaturation and banding)
– Now there are no limits on source image size when creating a LUT
– The GPU icon on the top is now less visible when GPU processing is disabled – to distinguish between sates
– Fixed a problem with partial color matching on AMD GPUs
– Fixed a problem with some LUTs (like 17×17x17 and 128×128x128) not opening in Photoshop and 3D/Video software
Learn more about MagicTints – 1-click color matching and LUT export